DL
Minor Update - 09-16-2026
TL;DR
- Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- Slightly reduced comeback bounties in general (this is in addition to the above change)
- Guardian bounty increased by 10%
- Walker bounty increased by 5%
What do the tags mean?
- +Buff green = made stronger
- −Nerf red = made weaker
- ~Fix yellow = bug fixed
- *New blue = added content or feature
Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.
Buffsmade stronger8
- Guardian bounty increased by 10%
- Walker bounty increased by 5%
- Breakables in the underground tunnels initial spawn time increased from 3m to 5m
- Breakables in the underground tunnels respawn rate increased from 3m to 5m
- Weakening Headshot: Bullet Resist Reduction reduced from -13% to -12%
- Hollow Point: Bullet Resist Reduction increased from 9% to 10%
- Toxic Bullets: Spirit scaling increased from 0.005% to 0.006%
- Shadow Weave: Sprint speed increased from 1.5 to 2
Nerfsmade weaker8
- Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
- Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
- All move slow values reduced by ~20% globally
- All ground dash slows reduced by ~10% globally
- Cultist Sacrifice: Bounty reduced from 180% to 170%
- Spiritual Overflow: Spirit Power on proc reduced from 40 to 30
- Spiritual Overflow: Fire Rate reduced from 30% to 25%
- Restorative Locket: Heal per boon reduced from 0.5 to 0.45
Fixesbug fixed5
- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
- Paige: Fixed some collision issues with Rallying Charge
- Rem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect
- Wraith: Fixed Project Mind getting caught on edges/corners when aiming past it