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Minor Update - 09-16-2026

official notes ↗

TL;DR

  1. Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  2. Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  3. Slightly reduced comeback bounties in general (this is in addition to the above change)
  4. Guardian bounty increased by 10%
  5. Walker bounty increased by 5%
What do the tags mean?
  • Buff green = made stronger
  • Nerf red = made weaker
  • Fix yellow = bug fixed
  • New blue = added content or feature

Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.

Buffsmade stronger8

  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  • Breakables in the underground tunnels respawn rate increased from 3m to 5m
  • Weakening Headshot: Bullet Resist Reduction reduced from -13% to -12%
  • Hollow Point: Bullet Resist Reduction increased from 9% to 10%
  • Toxic Bullets: Spirit scaling increased from 0.005% to 0.006%
  • Shadow Weave: Sprint speed increased from 1.5 to 2

Nerfsmade weaker8

  • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Cultist Sacrifice: Bounty reduced from 180% to 170%
  • Spiritual Overflow: Spirit Power on proc reduced from 40 to 30
  • Spiritual Overflow: Fire Rate reduced from 30% to 25%
  • Restorative Locket: Heal per boon reduced from 0.5 to 0.45

Fixesbug fixed5

  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
  • Paige: Fixed some collision issues with Rallying Charge
  • Rem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect
  • Wraith: Fixed Project Mind getting caught on edges/corners when aiming past it

Read the full official patch notes →

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