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Minor Update - 08-12-2026

official notes ↗

TL;DR

  1. Apollo: Riposte melee resist reduction increased from -22% to -25%
  2. Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  3. Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  4. Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
  5. Billy: Base health regen reduced from 2.5 to 2.0
What do the tags mean?
  • Buff green = made stronger
  • Nerf red = made weaker
  • Fix yellow = bug fixed
  • New blue = added content or feature

Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.

Buffsmade stronger8

  • Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
  • McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
  • McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
  • Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
  • Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
  • Vyper: Petrifying Bola radius increased from 8m to 12m

Nerfsmade weaker8

  • Apollo: Riposte melee resist reduction increased from -22% to -25%
  • Billy: Base health regen reduced from 2.5 to 2.0
  • Billy: Chain Gang spirit scaling reduced from 1 to 0.7
  • Doorman: Doorway range reduced from 70m to 65m
  • Drifter: Rend spirit scaling reduced from 1.7 to 1.4
  • Drifter: Stalker's Mark cooldown increased from 24s to 26s
  • Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
  • Lash: Falloff range reduced from 20m->58m to 18m->54m

Fixesbug fixed1

  • Apollo: Fixed Itani Lo Sahn being canceled with movement abilities

Read the full official patch notes →

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Minor Update - 09-16-2026

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
8 buffs8 nerfs5 fixes