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Minor Update - 08-22-2026

official notes ↗

TL;DR

  1. Radiant Regeneration: Heal on cast reduced from 70 to 65
  2. Restorative Locket: Spirit Resistance reduced from 10% to 8%
  3. Celeste: Dazzling Trick cooldown increased from 32s to 34s
  4. Celeste: Dazzling Trick T3 cooldown increased from -18s to -20s
  5. Celeste: Dazzling Trick T3 reduced from +1.5s Silence to +1.25s
What do the tags mean?
  • Buff green = made stronger
  • Nerf red = made weaker
  • Fix yellow = bug fixed
  • New blue = added content or feature

Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.

Buffsmade stronger1

  • Celeste: Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4%

Nerfsmade weaker8

  • Radiant Regeneration: Heal on cast reduced from 70 to 65
  • Restorative Locket: Spirit Resistance reduced from 10% to 8%
  • Celeste: Dazzling Trick cooldown increased from 32s to 34s
  • Celeste: Dazzling Trick T3 cooldown increased from -18s to -20s
  • Celeste: Dazzling Trick T3 reduced from +1.5s Silence to +1.25s
  • Celeste: Radiant Daggers Spirit Amp per stack reduced from +8% to +7%
  • Celeste: Shining Wonder bounce range reduced from 17.5m to 16.5m
  • Celeste: Shining Wonder damage reduced from 165 to 140

Read the full official patch notes →

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Minor Update - 09-16-2026

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
8 buffs8 nerfs5 fixes