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Minor Update - 07-28-2026

official notes ↗

TL;DR

  1. Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
  2. The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
  3. Fixed the party member / team mate audio volume slider for voice communications
  4. Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s
  5. Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack
What do the tags mean?
  • Buff green = made stronger
  • Nerf red = made weaker
  • Fix yellow = bug fixed
  • New blue = added content or feature

Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.

Buffsmade stronger8

  • Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
  • Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s
  • Cursed Relic: No longer has -14% Damage Output innate
  • Diviner's Kevlar: Spirit power increased from +35 to +40
  • Echo Shard: No longer grants +5% Fire Rate
  • Mystic Shot: Cooldown reduced from 9s to 8s
  • Restorative Locket: Heal per boon increased from 0.32 to 0.5
  • Scourge: No longer grants +17% Debuff Resist innate bonus

Nerfsmade weaker8

  • Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack
  • Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability
  • Ethereal Shift: Cooldown increased from 35s to 37s
  • Mystic Shot: Spirit scaling reduced from 1.2 to 0.9
  • Scourge: Max Health per second reduced from 2.5% to 2.3%
  • Weighted Shots: Weapon Damage reduced from +40% to +30%
  • Spiritual Overflow: Ability Duration reduced from +15% to +13%
  • Spiritual Overflow: Fire Rate reduced from +32% to +30%

Fixesbug fixed2

  • Fixed the party member / team mate audio volume slider for voice communications
  • Mirage: Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s

Read the full official patch notes →

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Minor Update - 09-16-2026

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
8 buffs8 nerfs5 fixes