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Minor Update - 07-01-2026

official notes ↗

TL;DR

  1. Shiv: Alt Fire ammo cost reduced from 5 to 4
  2. Shiv: Weapon now has fixed pellet spread
  3. Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies
  4. Shiv: Slice and Dice damage increased from 60 to 75
  5. Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%
What do the tags mean?
  • Buff green = made stronger
  • Nerf red = made weaker
  • Fix yellow = bug fixed
  • New blue = added content or feature

Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.

Buffsmade stronger2

  • Shiv: Alt Fire ammo cost reduced from 5 to 4
  • Shiv: Slice and Dice damage increased from 60 to 75

Nerfsmade weaker1

  • Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%

Fixesbug fixed1

  • Shiv: Weapon now has fixed pellet spread

Read the full official patch notes →

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Minor Update - 09-16-2026

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
8 buffs8 nerfs5 fixes