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Minor Update - 06-30-2026

official notes ↗

TL;DR

  1. Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  2. Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
  3. The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
  4. Any players in the Unstable Rift Zone are now revealed on the minimap
  5. Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
What do the tags mean?
  • Buff green = made stronger
  • Nerf red = made weaker
  • Fix yellow = bug fixed
  • New blue = added content or feature

Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.

Buffsmade stronger8

  • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • Urn runner gets +4 permanent buffs on deposit
  • Rejuv buff duration reduced from 4 minutes to 3
  • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
  • Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
  • Dash Jump distance increased from 18m to 19m

Nerfsmade weaker8

  • Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • Guardian bounty reduced from 1500 to 1250
  • Walker bounty reduced from 4000 to 3500
  • First blood bounty reduced from 150 to 125
  • Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
  • Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
  • Mystic Shot: Cooldown increased from 8s to 9s

Fixesbug fixed1

  • Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components

Read the full official patch notes →

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Minor Update - 09-16-2026

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
8 buffs8 nerfs5 fixes