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POWER TRIP

official notes ↗

TL;DR

  1. This month we're releasing a set of features we call Player Maintained Monuments - tying together our existing monuments in new and interesting ways while pushing players to interact with each other in the process.
  2. Using new Heavy Fuses, the power plant can be fired back up to unlock several new gameplay features for everyone around the island.
  3. Heavy Fuses can be found as loot and must be inserted into the new special fuse boxes located at the power plant. Not everything will be unlocked all at once - some things connected to the power plant require more fuses than others to become functional.
  4. Power up the new Satellite Control Computer at the Launch Site with tech trash and an aiming module and then take control of a satellite of your choosing.
  5. Once locked in, the satellite will start its descent, visible to all players on the server. After a short while it will impact and spill its new satellite loot crates.
What do the tags mean?
  • Buff green = made stronger
  • Nerf red = made weaker
  • Fix yellow = bug fixed
  • New blue = added content or feature

Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.

Buffsmade stronger3

  • The smaller terminal will increase the rate at which air drops fall across the map when charged.
  • Restock time increased from 2m -> 10m
  • For modders - we intend to remove SetFlag from the codebase with the September wipe (3rd Sep 26). We recently replaced this with a disposable pattern to encourage more efficient usage of updating entity flags.

Nerfsmade weaker4

  • We added a cooldown to the stance switching to prevent players from spamming it - it'd lead to more randomness in gun fights rather than players strategically sticking to one stance.
  • High walls now have a static upkeep cost of 20%. This brings them in the middle of building blocks (10% -> 33%) to keep them the intended way to make compounds while discouraging spamming them.
  • Stock lowered from 10 -> 2
  • Audible range of equipping a weapon attachment has been reduced from 60m to 20m

Fixesbug fixed4

  • Use the thruster buttons to target the crash location before locking it in. It doesn't come with a manual though, so you'll have to figure out which thruster button does what, first!
  • There's no nice way to fix this, so we had to just support parallel saving if we wanted to improve things further. After making all save code thread safe, I simplified the logic - now snapshots get packaged up into batches(controlled by
  • This month, we've done a pass of additions, improvements and fixes to the Community UI used by the modded community. This adds new CUI components, as well as a new feature and mechanic which allows server-side pie context menus.
  • Fixed: Button and Scrollbar color tweening / transition fade when it first gets created

Newadded content or feature8

  • In Oxum's, the car garage has received a tune-up. When the power grid is active, or when the backup generator around the side is turned on, the garage will power up with some new features.
  • NEW WORKSHOP SKINNABLE: SMALL BACKPACK
  • New component: Tooltip
  • New Component: Canvas Group
  • Adds the ability to change graphic alpha, blocksRaycasts and interactable - this includes all child panels of the group component object.
  • Adds the ability to mark an Image / RawImage as a mask, of which all child components will be masked by using the invisible alpha of the mask.
  • New Mechanic: Custom Pie Menu
  • New RPC: CommunityEntity.DestroyUIs - takes a list of panel names to destroy at once

Read the full official patch notes →

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