RUST
BUILT DIFFERENT
TL;DR
- This includes improved meshes and materials, more realistic proportions on a new rig, expanded head and hair seeds and a much needed pass over almost everything player-related.
- Alongside the new base model, we’ve also:
- Expanded the number of heads in the game, with each head now having unique materials and additional details such as eyelashes and improved eye lighting.
- Reworked and expanded hairstyles and beards, using new anisotropic shaders to make hair feel more natural.
- Updated all clothing to work with the new rig and proportions, giving a lot of older assets a much-needed refresh and fixing some long-standing issues.
What do the tags mean?
- +Buff green = made stronger
- −Nerf red = made weaker
- ~Fix yellow = bug fixed
- *New blue = added content or feature
Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.
Buffsmade stronger2
- This rig essentially means creating 3p animation is now a more pleasant experience for us, and we can create higher-quality output.
- This is simply a rebrand, there are no functional changes. If your Steam inventory value is $15 or more, you'll continue to have access to Premium Access servers exactly as before.
Nerfsmade weaker2
- To help balance the burst damage potential, the M16A2 deals less damage per shot compared to the LR-300.
- Lower your mouse polling rate
Fixesbug fixed2
- Modernised the art pipeline behind the player model, making future fixes and improvements much easier to ship.
- We're looking into a proper fix on our end. Sorry for the hassle.
Newadded content or feature3
- New animals dying randomly happens less (it happened because of unity failing to path on some convex or concave terrain).
- New scientists will have better and cheaper flanking (through a custom A* cost that de-incentivizes direct paths).
- NEW WORKSHOP SKINNABLE: AUTO TURRET