COD
Call of Duty: Modern Warfare 4 Beta Patch Notes
TL;DR
- Thank you for dropping into the Resurgence Open Beta and exploring Zodiac. Your experiences have already helped us make meaningful improvements throughout the Beta and continue to shape the experience as we head toward a new chapter of Warzone.
- Head Damage Multiplier increased from 1.25 to 1.3
- Neck Damage Multiplier increased from 1 to 1.1
- Upper Torso Damage Multiplier increased from 1 to 1.1
- Neck Damage Multiplier increased from 1 to 1.1
What do the tags mean?
- +Buff green = made stronger
- −Nerf red = made weaker
- ~Fix yellow = bug fixed
- *New blue = added content or feature
Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.
Buffsmade stronger8
- From Weekend 1 to Weekend 2, we made extensive changes to weapons, TTK, movement, spawns, and more. We’ll be absorbing all of your feedback and gameplay and here are some areas of focus we want to highlight as we head into launch:
- This is just an early look at some of our priorities coming out of Beta. Over the coming weeks, we’ll be sharing more details as we work toward MW4’s launch on October 23rd. Expect Warzone updates to follow.
- Head Damage Multiplier increased from 1.25 to 1.3
- Neck Damage Multiplier increased from 1 to 1.1
- Upper Torso Damage Multiplier increased from 1 to 1.1
- Upper Torso Damage Multiplier decreased from 1 to 1.1
- Made character outlines brighter and more noticeable at close range and across a wider vertical area.
- We’re also adding Transit 213 24/7 , giving you a dedicated playlist to get more time on the map throughout the day.
Nerfsmade weaker8
- Head Damage Multiplier decreased from 1.3 to 1.25
- Damage Range benefit has been decreased from +25% to +19%
- Damage Range benefit has been decreased from +15% to +13%
- Reduced the button hold time before initiating Armor Plating by 30%, matching its behavior in the live game.
- Reduced the distance at which Supply Box audio can be heard by approximately 50%.
- These adjustments are intended to reduce visual movement and improve clarity during engagements, making it easier to track targets while firing.
- Reduced the warning radius of several Killstreaks to better align with their intended display area:
- Warning Radius decreased from 120m to 60m.
Fixesbug fixed8
- Today’s update also includes weapon tuning, Resurgence adjustments, and additional fixes. 6v6 Gunfight continues on Kill Block for the remainder of the Beta.
- Fixed an issue that could cause a duplicate squadmate indicator to appear above Players.
- Fixed an issue that could result in poor streaming quality at the start of a match.
- Fixed an issue that prevented the Downed State Icon from properly appearing on screen when an opponent is downed.
- Fixed an issue that could cause the Loot Feed to appear significantly later than the associated pickup.
- Fixed an issue that could cause players to encounter a loop in the main menu, requiring a restart to recover.
- Fixed an issue where Pros and Cons were not displayed for locked Attachments.
- Fixed various issues when navigating front end menus.
Newadded content or feature7
- Added blood effects to the new mid-air Finishing Move.
- Added Battle Hardened to temporary spawn protection
- Added new versions of kill and headshot sounds.
- We also have a new map and mode coming in and a new playlist coming later today:
- NEW: Gunfight 3v3 (Kill Block)
- And this is just the beginning. When the Open Beta returns for Weekend Two, we’ll raise the Player Level cap, unlock additional Multiplayer content, and bring Warzone Resurgence into the mix with our brand-new map, Zodiac.
- Pre-load is now available: visit the COD Blog for more information for more. Let’s get into it.