FNLS
Update 11.7.0
TL;DR
- and earn up to three tickets a day to spin the new ENGIMO-sponsored Wheel and unlock out-of-this-world rewards. Time to get to it!
- Shockwave will now apply a two second long glitch effect to enemy players it hits. The glitch effect does not impact friendly players, the user or deployables.
- Fixed an issue that could cause weapon audio to sometimes ‘crackle’ on Xbox
- Replaced the ‘salmon’ team color seen by players in spectator slots during private matches with a green team color. The default team colors for spectating in private matches will now be orange, pink, purple and green.
- Fixed a number of crashes introduced with the upgrade to Unreal Engine 5.7
What do the tags mean?
- +Buff green = made stronger
- −Nerf red = made weaker
- ~Fix yellow = bug fixed
- *New blue = added content or feature
Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.
Fixesbug fixed7
- | BUG FIXES & CONTENT
- Fixed an issue that could cause weapon audio to sometimes ‘crackle’ on Xbox
- Fixed a number of crashes introduced with the upgrade to Unreal Engine 5.7
- Fixed an occasional crash that could occur on PS5
- Fix an issue on PS5 where the save dialog would repeatedly require user input on the first boot of the game
- Removed the need for uninstalling inpoutx64.sys to play the game, as a crash the file previously caused has been fixed
- Fixed a performance degradation issue that could occur when running AMD FSR3