FNLS
Update 11.6.0
TL;DR
- With the return of a beloved LTM, a new wheel packed with rewards, fresh new Twitch drops, and a long list of balance and bug fixes, there’s plenty to see and do in space. Let’s dig into the details.
- Rewards are flooding in the Arena thanks to ENGIMO sponsoring a brand new Wheel!
- by completing contracts for the next two weeks, spin the Wheel and see what you’re bringing home among over 20 rewards. Landed on a duplicate? No worries, this spot will now turn into a
- Golden Tickets guarantees that your next spin will get you a new item!
- Available now until September 3rd, 2026. Terms and conditions on
What do the tags mean?
- +Buff green = made stronger
- −Nerf red = made weaker
- ~Fix yellow = bug fixed
- *New blue = added content or feature
Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.
Buffsmade stronger8
- Decreased duration of the reload animation from 2.2s to 1.75s
- Decreased cooldown from 20s to 15s per charge
- Decreased cooldown from 6.5s to 6s per charge
- Increased health from 280 to 300
- Decreased cooldown when retrieving the turret remotely from 17.5s to 10s
- Increased damage from 20 to 21
- While the AKM remains ever popular, it performs slightly worse than weapons like the FAMAS and FCAR, which it should perform more similarly to. This nudge to damage should bring it more in line with those weapons.
- Increased fire rate from 725 RPM to 750 RPM
Nerfsmade weaker8
- Decreased item raise time from 0.1s to 0s
- Decreased activation time from 3.5s to 3s
- Decreased damage falloff multiplier from 0.675 to 0.58, meaning the weapon does less damage at range
- Decreased damage fall-off start range from 18m to 12m, reducing its effective range
- Decreased damage fall-off end range from 23m to 22m, reducing its effective range
- As mentioned under the BFR change, the KS-23 is one weapon that performs well at ranges where the BFR should really dominate. These changes bring in the KS-23’s effective range a bit, making it less effective at medium to long range.
- Increased recoil when firing from the hip by approximately 75%
- Increased recoil when aiming down sights (ADS) by approximately 25%
Fixesbug fixed8
- With the return of a beloved LTM, a new wheel packed with rewards, fresh new Twitch drops, and a long list of balance and bug fixes, there’s plenty to see and do in space. Let’s dig into the details.
- Increased lunge distance from 4.25m to 5m (this change was originally listed in 11.3 but didn’t work correctly. This has now been fixed.)
- Update the recoil curve to prevent an issue where the recoil pattern would jump down if the player emptied the whole magazine in a single burst
- Fixed an issue where deploy animations didn’t blend out smoothly
- Fixed an issue where Quick Melee kicks did not cancel correctly when swapping items
- Fixed leg placement misalignment for Light and Heavy builds in the Vesper Salute Emote animation
- Fixed an issue where the revive interaction sound could continue looping after a round ended
- Fixed sound timing for the Star Team emote
Newadded content or feature3
- Golden Tickets guarantees that your next spin will get you a new item!
- Added a ladder above the covered walkway from Astral Port to Cosmo Physique to make it easier to reach the highest roof level
- Added spectator-only team colors for Private Match, allowing spectators to use additional colors that are hidden from team color selection