R6
DESIGNER'S NOTES: Y11S3 MID-SEASON UPDATE
TL;DR
- Drilling time reduced on Ballistic Shields, soft surfaces, and solid surfaces (non-destructible surfaces) to 1.5s (from 2s).
- Guardbreak strength on projectile impact against ballistic shield operators is increased to 100% (from 30%).
- Equipping the Horus Lance Launcher uses Quickdraw animations, equip animation timings are reduced to 0.4s (from 0.9s).
- Horus Lance impact damage against an operator is increased to 80 (from 50).
- Added firing mode to trigger Incendiary Grenades on impact.
What do the tags mean?
- +Buff green = made stronger
- −Nerf red = made weaker
- ~Fix yellow = bug fixed
- *New blue = added content or feature
Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.
Buffsmade stronger8
- Drilling time reduced on Ballistic Shields, soft surfaces, and solid surfaces (non-destructible surfaces) to 1.5s (from 2s).
- Guardbreak strength on projectile impact against ballistic shield operators is increased to 100% (from 30%).
- Equipping the Horus Lance Launcher uses Quickdraw animations, equip animation timings are reduced to 0.4s (from 0.9s).
- Horus Lance impact damage against an operator is increased to 80 (from 50).
- The addition of the Glaive-12 allows her to create lines of sight more quickly and from further.
- Expansion: Reduced delay between expansions to 0.9 seconds (from 1).
- Slowdown: Increased the strength when running away from her to 10% (from 5%).
- Damage: Increased to 14 hp (from 12).
Nerfsmade weaker1
- Precision mode charges: Reduced to 3 (from 4).
Newadded content or feature1
- Added firing mode to trigger Incendiary Grenades on impact.