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DESIGNER'S NOTES: Y11S3 MID-SEASON UPDATE

official notes ↗

TL;DR

  1. Drilling time reduced on Ballistic Shields, soft surfaces, and solid surfaces (non-destructible surfaces) to 1.5s (from 2s).
  2. Guardbreak strength on projectile impact against ballistic shield operators is increased to 100% (from 30%).
  3. Equipping the Horus Lance Launcher uses Quickdraw animations, equip animation timings are reduced to 0.4s (from 0.9s).
  4. Horus Lance impact damage against an operator is increased to 80 (from 50).
  5. Added firing mode to trigger Incendiary Grenades on impact.
What do the tags mean?
  • Buff green = made stronger
  • Nerf red = made weaker
  • Fix yellow = bug fixed
  • New blue = added content or feature

Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.

Buffsmade stronger8

  • Drilling time reduced on Ballistic Shields, soft surfaces, and solid surfaces (non-destructible surfaces) to 1.5s (from 2s).
  • Guardbreak strength on projectile impact against ballistic shield operators is increased to 100% (from 30%).
  • Equipping the Horus Lance Launcher uses Quickdraw animations, equip animation timings are reduced to 0.4s (from 0.9s).
  • Horus Lance impact damage against an operator is increased to 80 (from 50).
  • The addition of the Glaive-12 allows her to create lines of sight more quickly and from further.
  • Expansion: Reduced delay between expansions to 0.9 seconds (from 1).
  • Slowdown: Increased the strength when running away from her to 10% (from 5%).
  • Damage: Increased to 14 hp (from 12).

Nerfsmade weaker1

  • Precision mode charges: Reduced to 3 (from 4).

Newadded content or feature1

  • Added firing mode to trigger Incendiary Grenades on impact.

Read the full official patch notes →

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