R6
Y11S3.1 PATCH NOTES
TL;DR
- Total ammo increased to 36 (was 31).
- Increased melee hits to destroy the Armor Panel increased to 10 (was 9).
- Reduced the time it takes for gas to reach maximum range to 1.9 seconds (was 2 seconds).
- Increased the battery life to 9 seconds (was 8 seconds).
- Increased damage to 220 hp (was 200 hp).
What do the tags mean?
- +Buff green = made stronger
- −Nerf red = made weaker
- ~Fix yellow = bug fixed
- *New blue = added content or feature
Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.
Buffsmade stronger8
- Total ammo increased to 36 (was 31).
- Increased melee hits to destroy the Armor Panel increased to 10 (was 9).
- Increased the battery life to 9 seconds (was 8 seconds).
- Increased damage to 220 hp (was 200 hp).
- This buff improves consistency in close-quarters engagements, allowing the M1014 to better fulfill its role without extending its effective range.
- Increased damage to 30 hp (was 28 hp).
- This adjustment increases its effectiveness in close-range fights, making it a more competitive shotgun choice while preserving clear range limitations.
- Increased damage to 26 hp (was 24 hp).
Nerfsmade weaker2
- Reduced the time it takes for gas to reach maximum range to 1.9 seconds (was 2 seconds).
- Reduced time to swing Sledge's Breaching Hammer to 0.8 seconds (was 1 second).
Fixesbug fixed8
- Fixed - "Remove Horus Lance to perform action" tip appears randomly during match.
- Fixed - Attacker spawn locations aren't aligned or scaled properly on the tactical map for House map.
- Fixed - Camera shows a blank screen during the end of the round at Basement bombsite on the Villa map.
- Fixed - Compass location shows 2F Break Room when entering 2F Manager's Office from 2F Administration Office on the Consulate map.
- Fixed - Question mark icon appears instead of Operator icon in kill feed during Team Deathmatch.
- Fixed - Montagne's Le Roc Shield auto-retracts when hit with Noor's Horus Lance.
- Fixed - Operators can remove Noor's Horus Lance while holding a secondary gadget.
- Fixed - Shield Operators can't throw devices if they are hit by Noor's Horus Lance.