DBD
10.2.1 | Bugfix Patch
TL;DR
- (Removed the "in the Dying State condition")
- Killer Powers with a stack count (e.g. Trickster, Huntress) now show "0" on the Killer Power HUD element when the stack is depleted (was showing a looping arrow icon).
- Fixed an issue where standard basic-attack grunts plays while The Judgment is in the Zealous state from the Survivor's POV.
- Fixed an issue where there is a missing part of the Xenomorph Tunnel Exit SFX.
- Fixed an issue where both Tricksters VOs does not trigger when facing the advertisements
What do the tags mean?
- +Buff green = made stronger
- −Nerf red = made weaker
- ~Fix yellow = bug fixed
- *New blue = added content or feature
Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.
Fixesbug fixed8
- Fixed an issue where standard basic-attack grunts plays while The Judgment is in the Zealous state from the Survivor's POV.
- Fixed an issue where there is a missing part of the Xenomorph Tunnel Exit SFX.
- Fixed an issue where both Tricksters VOs does not trigger when facing the advertisements
- Fixed an issue where bots would navigate to the map center coordinates when the Exit Gates were powered.
- Fixed an issue where the face on the leg of The Judgment stretch during the Mori Animation.
- Fixed an issue where The Dark Lord's face will distort while picking up a survivor.
- Fixed an issue where The Ghost Face could be revealed without seeing most of the Killer Model.
- Fixed an issue where The Mastermind's Velocity went to a full stop at the end of a Dash for 1 or 2 frames.