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DBD

10.1.2 | Bugfix Patch

v10.1.2official notes ↗

TL;DR

  1. Increased the Divine Light curve window while Zealous to 0.8s
  2. Added a 0.3s Divine Light curve window when non-Zealous
  3. Increased Night Shroud charge rate from
  4. Increased Stalking charge rate from
  5. Increased Punishment Of The Damned width by
What do the tags mean?
  • Buff green = made stronger
  • Nerf red = made weaker
  • Fix yellow = bug fixed
  • New blue = added content or feature

Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.

Buffsmade stronger4

  • Increased the Divine Light curve window while Zealous to 0.8s
  • Increased Night Shroud charge rate from
  • Increased Stalking charge rate from
  • Number of Chest spawns has been increased from 20 to 27

Fixesbug fixed8

  • Fixed an issue where the Tome's theme can be played in the Offline Lobby by holding Left Click.
  • Fixed an issue where The Animatronic's default footsteps sounded muffled, and Glitchtrap’s footsteps sounded too metallic.
  • Fixed an issue where The Xenomorph’s Tail Strike was too loud.
  • Fixed an issue where The Xenomorph is unable to hear the turret's beeping warning sound upon approaching it in both Custom and 2v8 Trials.
  • Fixed an issue where The Pig could stay in a crouched state while carrying a Survivor.
  • Fixed an issue where The Pig's un-crouch animation was not playing properly.
  • Fixed an issue where The Knight's Guards would get stuck in Pallets dropped during the Hunt.
  • Fixed an issue where The Judgment's Divine Light would reveal Survivors hidden in lockers.

Newadded content or feature3

  • Added a 0.3s Divine Light curve window when non-Zealous
  • NEW ITEM: INVOKING SALT
  • Nostromo Wreckage is now available in 2v8

Read the full official patch notes →

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