DBD
10.1.2 | Bugfix Patch
TL;DR
- Increased the Divine Light curve window while Zealous to 0.8s
- Added a 0.3s Divine Light curve window when non-Zealous
- Increased Night Shroud charge rate from
- Increased Stalking charge rate from
- Increased Punishment Of The Damned width by
What do the tags mean?
- +Buff green = made stronger
- −Nerf red = made weaker
- ~Fix yellow = bug fixed
- *New blue = added content or feature
Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.
Buffsmade stronger4
- Increased the Divine Light curve window while Zealous to 0.8s
- Increased Night Shroud charge rate from
- Increased Stalking charge rate from
- Number of Chest spawns has been increased from 20 to 27
Fixesbug fixed8
- Fixed an issue where the Tome's theme can be played in the Offline Lobby by holding Left Click.
- Fixed an issue where The Animatronic's default footsteps sounded muffled, and Glitchtrap’s footsteps sounded too metallic.
- Fixed an issue where The Xenomorph’s Tail Strike was too loud.
- Fixed an issue where The Xenomorph is unable to hear the turret's beeping warning sound upon approaching it in both Custom and 2v8 Trials.
- Fixed an issue where The Pig could stay in a crouched state while carrying a Survivor.
- Fixed an issue where The Pig's un-crouch animation was not playing properly.
- Fixed an issue where The Knight's Guards would get stuck in Pallets dropped during the Hunt.
- Fixed an issue where The Judgment's Divine Light would reveal Survivors hidden in lockers.
Newadded content or feature3
- Added a 0.3s Divine Light curve window when non-Zealous
- NEW ITEM: INVOKING SALT
- Nostromo Wreckage is now available in 2v8