VAL
VALORANT Patch Notes 13.08
TL;DR
- TL;DR: Vanguard continues to go brr, Map Rating is here, Performance Score has been updated, Corrode got some sweet new updates, Ascent and Split are out, Corrode and Bind are in, and we fixed some bugs.
- Killjoy Alarmbot projectile destruction VFX and audio feedback will now trigger when projectile is destroyed by moving doorways
- New Queue and Mode Select interface for matchmade and custom game types
- We’ve added a navigation bar to Career to make it easier to navigate to feature pages, like Rank Legacy, Accolades, and Map Rating.
- Increased the score impact of Damage, Adjusted Kills, and
+Buffs4
- Map Rating: Time to see if your favorite map is your best map. Map Rating evaluates how your proficiency on a given map changes over time with a 0 to 500 rating and C to S letter grade.
- Your rating is based on four primary stats: Overall Win Rate, Attacker Win Rate, Defender Win Rate, and Performance Score. Recent matches contribute more to your rating and stats than older matches.
- Improving any of these stats can increase your rating.
- Increased the score impact of Damage, Adjusted Kills, and
−Nerfs2
- Changed the Mid half wall to metal and moved it out 1 meter to reduce wall spam and allow attackers to sneak into A Link without being seen from Top Mid.
- Neon and shotgun nerfs are here!
~Fixes8
- TL;DR: Vanguard continues to go brr, Map Rating is here, Performance Score has been updated, Corrode got some sweet new updates, Ascent and Split are out, Corrode and Bind are in, and we fixed some bugs.
- Fixed an issue where the threshold shown for the Masterful accolade was incorrect.
- Fixed an issue where alternate footstep sounds would sometimes not play while a character was in Fog of War
- Fixed an issue where bodyfall audio events would fail to play at proper location when agents died while in Fog of War
- Fixed an issue where gun bounce audio events would sometimes not trigger as expected
- Weapons Fix for Warden scope reticle misalignment during full auto fire
- Competitive We’re aware of a visual bug where Team MVP doesn’t correctly show in Match History. We’re currently working on a fix.
- Range in Queue We're aware of an issue that was putting some players into a bugged queue state while using the Practice Range, which led to us disabling the feature. We're currently testing a fix and hope to have it to you all ASAP.
*New2
- New Queue and Mode Select interface for matchmade and custom game types
- New Skirmish maps and Masters London Pick’Ems!