VAL
VALORANT Patch Notes 13.05
TL;DR
- TLDR; Pick’ Ems for Champs, penalties for stream sniping and instalock tools, and future changes to the Agent Gear system so make sure to grind it out and get all the items now!
- Sound Sprays Based on your feedback, we've adjusted the sound attenuation for all sound sprays so you'll only be able to hear the sounds if you're nearby to ensure teams can communicate effectively. This will be a standard for all future audio sprays.
- Fixed an issue where Agent Ultimate voiceover could continue playing from an enemy's perspective after the Agent casting the Ultimate was killed.
- Fixed an issue where the Combat Report incorrectly displayed "Enemies Blinded" for certain abilities that don't apply Blind.
- Fixed an issue that could cause performance drops the first time Chamber equipped, aimed, or fired Headhunter during a round.
−Nerfs1
- Neon and shotgun nerfs are here!
~Fixes8
- Heyo, it’s Ash and we’ve got a small-ish patch for you with mostly bug fixes. We’re prepping for a pretty beefy next patch in 13.06 so more to come!
- Fixed an issue where Agent Ultimate voiceover could continue playing from an enemy's perspective after the Agent casting the Ultimate was killed.
- Fixed an issue where the Combat Report incorrectly displayed "Enemies Blinded" for certain abilities that don't apply Blind.
- Fixed an issue that could cause performance drops the first time Chamber equipped, aimed, or fired Headhunter during a round.
- Fixed an issue where Cypher's Trapwire debuff could persist indefinitely on a new target if the initial target was killed just before the Trapwire triggered.
- Fixed an issue where Cypher's Cyber Cage could incorrectly block flashes, detection, and other line-of-sight-dependent abilities.
- Fixed an issue where casting Deadlock's GravNet could briefly display unintended VFX on screen.
- Fixed an issue where Fade's Seize would not display its danger indicator to enemies in certain locations on Lotus.
*New1
- New Skirmish maps and Masters London Pick’Ems!