RL
Rocket League Patch Notes v2.66
TL;DR
- NEW CONTENT, CHANGES & UPDATES
- Now you’ll know exactly how packed the pitch is before you queue up.
- We’ve introduced a new audio and visual cue to signal when a player has achieved a
- Players now have the option to choose to display their MMR in Competitive Playlists. Enable this option in the settings to:
- Large boost pads now display a visual recharge indicator so you can play more strategically.
What do the tags mean?
- +Buff green = made stronger
- −Nerf red = made weaker
- ~Fix yellow = bug fixed
- *New blue = added content or feature
Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.
Buffsmade stronger1
- 0 seconds allows for faster, more immediate control at the start of each round.
Fixesbug fixed8
- Fixed an issue where the cage on Beckwith Park Arena’s variants could obstruct the player’s view.
- Fixed an issue that could prevent Custom Tournaments from being created.
- Fixed an issue where the in-match notification feed displayed duplicate messages during a demolition.
- On Nintendo Switch, fixed an issue where the Play Again button would occasionally not appear in the Post-Match Menu after a Competitive match.
- Fixed an issue where a Rumble power-up could be granted too early when using a power-up soon after getting demolished.
- Fixed an issue where the Magnifique Car Body Trim color would override selected paint colors and finishes.
- Fixed an issue where applying certain Decals caused the rear panel of the McLaren P1 to appear white.
- Fixed an issue where the Deep Space Trail did not consistently appear during goal replays.
Newadded content or feature1
- NEW CONTENT, CHANGES & UPDATES