CS2
Counter-Strike 2 Update
TL;DR
- Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
- Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.
- Some additional information about the new crosshair system:
- Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.
- Fixed a bug preventing 0 gap width from being respected.
+Buffs1
- Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
~Fixes5
- Various gap fixes and clipping adjustments.
- Fixed a bug preventing 0 gap width from being respected.
- Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
- Fixed a case where thirdperson player models would animate too fast while silent reloading.
- Fixed a case where firstperson Dual Berettas would animate incorrectly while reloading.
*New2
- Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.
- Added a static square crosshair style