BG3
Hotfix #31 Now Live!
TL;DR
- Missed out on what’s new on Patch 8? Read all about it
- Fixed a potential crash when loading a level without a required mod and then loading with the required mod.
- Fixed a crash when hovering over certain items in the inventory or while trading.
- Fixed trippy, high-saturation graphical artefacts appearing in-game, often when teleporting using waypoints.
- Hexblade warlocks can now replace a spell at Level 2 like the other warlock subclasses.
What do the tags mean?
- +Buff green = made stronger
- −Nerf red = made weaker
- ~Fix yellow = bug fixed
- *New blue = added content or feature
Lines are quoted from the official notes; on cards, the › bullet and left stripe use the game's colour, not a tag; tags are auto-assigned, so check the full notes for edge cases.
Buffsmade stronger1
- The movement-based Booming Blade condition will no longer apply to inanimate objects that can't move on their own anyway.
Nerfsmade weaker1
- Piercing Arrow's overall damage is now also reduced by half rather than just the bonus damage.
Fixesbug fixed8
- Fixed a potential crash when loading a level without a required mod and then loading with the required mod.
- Crashes and Performance
- Fixed a crash when hovering over certain items in the inventory or while trading.
- Fixed trippy, high-saturation graphical artefacts appearing in-game, often when teleporting using waypoints.
- Fixed a bug causing Shadow Blade to lose properties when other conditions are removed. This could cause, for example, the blade to lose any bonus damage when Concentration is broken.
- Fixed a bug allowing Sneak Attacks to be triggered on Dirty Trick: Sand Toss.
- Fixed an issue preventing you from waking up if you Long Rested while Shadowheart was killed outside of camp after deciding
- Fixed a bug preventing you from moving corpses into containers on the controller or split screen UI.