<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Deadlock patch notes · PatchPulse</title><link>https://getpatchpulse.com/</link><atom:link href="https://getpatchpulse.com/feeds/deadlock.xml" rel="self" type="application/rss+xml"/><description>Latest official Deadlock patch notes, summarized.</description><language>en</language><lastBuildDate>Thu, 15 Oct 2026 03:14:29 +0000</lastBuildDate><item><title>Deadlock: Minor Update - 10-05-2026</title><link>https://getpatchpulse.com/p/deadlock-1845383656394833</link><guid>https://getpatchpulse.com/p/deadlock-1845383656394833</guid><pubDate>Mon, 05 Oct 2026 23:05:32 +0000</pubDate><description>Fixed bugs that were causing troopers to walk too slowly in lane • Rat King: Scrap Grenade - Fixed some bugs with bouncing targeting • Rat King: Scrap Grenade - Damage increased from 65 to 70 • Rat King: Scrap Grenade - T2 Damage increased from 65 to 70 • Rat King: Rat Swarm - Base Cooldown reduced from 28s to 24s</description></item><item><title>Deadlock: Minor Update - 09-16-2026</title><link>https://getpatchpulse.com/p/deadlock-1844115010490072</link><guid>https://getpatchpulse.com/p/deadlock-1844115010490072</guid><pubDate>Wed, 16 Sep 2026 20:16:43 +0000</pubDate><description>Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes. • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game) • Slightly reduced comeback bounties in general (this is in addition to the above change) • Guardian bounty increased by 10% • Walker bounty increased by 5%</description></item><item><title>Deadlock: Minor Update - 08-22-2026</title><link>https://getpatchpulse.com/p/deadlock-1841579228672283</link><guid>https://getpatchpulse.com/p/deadlock-1841579228672283</guid><pubDate>Sat, 22 Aug 2026 21:40:46 +0000</pubDate><description>Radiant Regeneration: Heal on cast reduced from 70 to 65 • Restorative Locket: Spirit Resistance reduced from 10% to 8% • Celeste: Dazzling Trick cooldown increased from 32s to 34s • Celeste: Dazzling Trick T3 cooldown increased from -18s to -20s • Celeste: Dazzling Trick T3 reduced from +1.5s Silence to +1.25s</description></item><item><title>Deadlock: Minor Update - 08-12-2026</title><link>https://getpatchpulse.com/p/deadlock-1840944183775204</link><guid>https://getpatchpulse.com/p/deadlock-1840944183775204</guid><pubDate>Wed, 12 Aug 2026 22:57:44 +0000</pubDate><description>Apollo: Riposte melee resist reduction increased from -22% to -25% • Apollo: Riposte T2 changed from &quot;-30% Melee Resist&quot; to &quot;-25% Melee Resist and +0.4s Stun Duration&quot; • Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s • Apollo: Fixed Itani Lo Sahn being canceled with movement abilities • Billy: Base health regen reduced from 2.5 to 2.0</description></item><item><title>Deadlock: Matchmaking Update</title><link>https://getpatchpulse.com/p/deadlock-1839676055886206</link><guid>https://getpatchpulse.com/p/deadlock-1839676055886206</guid><pubDate>Thu, 30 Jul 2026 19:14:37 +0000</pubDate><description>This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update. • Additionally in Ranked Mode, the total number of heroes banned in a given game is increased from 2 to 3 and the algorithm used has been improved.</description></item><item><title>Deadlock: Minor Update - 07-28-2026</title><link>https://getpatchpulse.com/p/deadlock-1839041357039193</link><guid>https://getpatchpulse.com/p/deadlock-1839041357039193</guid><pubDate>Tue, 28 Jul 2026 20:24:35 +0000</pubDate><description>Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s • The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire • Fixed the party member / team mate audio volume slider for voice communications • Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s • Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack</description></item><item><title>Deadlock: Minor Update - 07-09-2026</title><link>https://getpatchpulse.com/p/deadlock-1836506165584438</link><guid>https://getpatchpulse.com/p/deadlock-1836506165584438</guid><pubDate>Thu, 09 Jul 2026 19:26:55 +0000</pubDate><description>Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m) • Urn Runner move speed bonus reduced from +3.5m to +2m • Urn Runner Stamina Recovery increased from +15% to +25% • Urn talking frequency increased from every 8s to every 6s • Urn talking sound distance increased (easier to hear a nearby Urn Runner)</description></item><item><title>Deadlock: Minor Update - 07-01-2026</title><link>https://getpatchpulse.com/p/deadlock-1836506165566600</link><guid>https://getpatchpulse.com/p/deadlock-1836506165566600</guid><pubDate>Wed, 01 Jul 2026 22:54:59 +0000</pubDate><description>Shiv: Alt Fire ammo cost reduced from 5 to 4 • Shiv: Weapon now has fixed pellet spread • Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies • Shiv: Slice and Dice damage increased from 60 to 75 • Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%</description></item><item><title>Deadlock: Minor Update - 06-30-2026</title><link>https://getpatchpulse.com/p/deadlock-1836506165563227</link><guid>https://getpatchpulse.com/p/deadlock-1836506165563227</guid><pubDate>Tue, 30 Jun 2026 17:22:14 +0000</pubDate><description>Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind) • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW) • Any players in the Unstable Rift Zone are now revealed on the minimap • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)</description></item><item><title>Deadlock: Minor Update - 06-11-2026</title><link>https://getpatchpulse.com/p/deadlock-1835236783562074</link><guid>https://getpatchpulse.com/p/deadlock-1835236783562074</guid><pubDate>Fri, 12 Jun 2026 00:59:18 +0000</pubDate><description>Urn give up time reduced from 75s to 60s • Urn bounty reduced by 10% (unreduced for trailing team) • Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3 • Kill comeback bounty values increased by 8% • Street Brawl: All ability and item range/radius values are reduced by 10%</description></item></channel></rss>