<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Dead by Daylight patch notes · PatchPulse</title><link>https://getpatchpulse.com/</link><atom:link href="https://getpatchpulse.com/feeds/dead-by-daylight.xml" rel="self" type="application/rss+xml"/><description>Latest official Dead by Daylight patch notes, summarized.</description><language>en</language><lastBuildDate>Thu, 15 Oct 2026 03:14:29 +0000</lastBuildDate><item><title>Dead by Daylight: 10.2.1 | Bugfix Patch</title><link>https://getpatchpulse.com/p/dead-by-daylight-1846651706674577</link><guid>https://getpatchpulse.com/p/dead-by-daylight-1846651706674577</guid><pubDate>Wed, 14 Oct 2026 15:01:01 +0000</pubDate><description>(Removed the &quot;in the Dying State condition&quot;) • Killer Powers with a stack count (e.g. Trickster, Huntress) now show &quot;0&quot; on the Killer Power HUD element when the stack is depleted (was showing a looping arrow icon). • Fixed an issue where standard basic-attack grunts plays while The Judgment is in the Zealous state from the Survivor&#x27;s POV. • Fixed an issue where there is a missing part of the Xenomorph Tunnel Exit SFX. • Fixed an issue where both Tricksters VOs does not trigger when facing the advertisements</description></item><item><title>Dead by Daylight: Developer Update | 10.2.0 PTB to Live Changes</title><link>https://getpatchpulse.com/p/dead-by-daylight-1845383656394283</link><guid>https://getpatchpulse.com/p/dead-by-daylight-1845383656394283</guid><pubDate>Mon, 05 Oct 2026 18:00:20 +0000</pubDate><description>Removed the deactivation condition for other Survivors. • We understand your concerns around the impact of the condition of this perk deactivating after one use for all Survivors for solo players who cannot communicate. Therefore, we have removed this limitation. • Removed the Great basic Skill Check zone increase.</description></item><item><title>Dead by Daylight: 10.1.2a | Patch Notes</title><link>https://getpatchpulse.com/p/dead-by-daylight-1844115010492341</link><guid>https://getpatchpulse.com/p/dead-by-daylight-1844115010492341</guid><pubDate>Thu, 17 Sep 2026 15:00:07 +0000</pubDate><description>We are making a game update to address the growing issue around The Judgment. This will not require a download of any new content, however players will need to restart their game.</description></item><item><title>Dead by Daylight: 10.2.0 | PTB Patch Notes</title><link>https://getpatchpulse.com/p/dead-by-daylight-1843481262704854</link><guid>https://getpatchpulse.com/p/dead-by-daylight-1843481262704854</guid><pubDate>Tue, 15 Sep 2026 15:07:04 +0000</pubDate><description>Waiting before sending new messages will reset the cooldown to its shortest duration. • The &quot;Gameplay&quot; section has been added to Settings. • Dev Note: We want to modernize the lower tier values of a few older perks to make them feel closer to what new players can expect long term. • Dev Note: We want to modernize the lower tier values of a few older perks to make them feel closer to what new players can expect long term. • Dev Note: We added Elusive to the list of unhook protections previously but didn&#x27;t like the idea of Borrowed Time extending it&#x27;s duration. Instead we&#x27;ve opted to rework the perk to an entirely new effect.</description></item><item><title>Dead by Daylight: Dev Update | 10.2.0 Perks Update</title><link>https://getpatchpulse.com/p/dead-by-daylight-1843481262701761</link><guid>https://getpatchpulse.com/p/dead-by-daylight-1843481262701761</guid><pubDate>Mon, 14 Sep 2026 14:00:30 +0000</pubDate><description>to breathe new life into them. We’re also adjusting</description></item><item><title>Dead by Daylight: 10.1.2 | Bugfix Patch</title><link>https://getpatchpulse.com/p/dead-by-daylight-1842846814455826</link><guid>https://getpatchpulse.com/p/dead-by-daylight-1842846814455826</guid><pubDate>Tue, 08 Sep 2026 14:30:39 +0000</pubDate><description>Increased the Divine Light curve window while Zealous to 0.8s • Added a 0.3s Divine Light curve window when non-Zealous • Increased Night Shroud charge rate from • Increased Stalking charge rate from • Increased Punishment Of The Damned width by</description></item><item><title>Dead by Daylight: 10.1.1 | Bugfix Patch</title><link>https://getpatchpulse.com/p/dead-by-daylight-1842212951313573</link><guid>https://getpatchpulse.com/p/dead-by-daylight-1842212951313573</guid><pubDate>Tue, 01 Sep 2026 14:30:25 +0000</pubDate><description>Increased the Divine Light curve window while Zealous to 0.6s • Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet • Dropping a Pallet on a Guard now causes the Guard to move through the Pallet • Fixed an issue where The Judgment voice line about Aurora plays in the store. • Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power.</description></item><item><title>Dead by Daylight: Developer Update | Player Intent System</title><link>https://getpatchpulse.com/p/dead-by-daylight-1840944183780289</link><guid>https://getpatchpulse.com/p/dead-by-daylight-1840944183780289</guid><pubDate>Fri, 14 Aug 2026 17:00:22 +0000</pubDate><description>We want this comms wheel to suit different players’ specific needs, so you’ll be able to customize which messages you take into your Trials from the Options menu. • Let us know in the comments below, as we’ll be watching your feedback closely as the team continues to work on this system ahead of its release this Fall! • The Dead by Daylight Team</description></item><item><title>Dead by Daylight: 10.1.0 | PTB Patch Notes</title><link>https://getpatchpulse.com/p/dead-by-daylight-1839676055897511</link><guid>https://getpatchpulse.com/p/dead-by-daylight-1839676055897511</guid><pubDate>Tue, 04 Aug 2026 14:30:45 +0000</pubDate><description>(NEW - This does not apply once all generators are powered) • Dev note: Because we&#x27;re buffing A Nurse&#x27;s Calling back to its pre-9.2.0 state while keeping the range buff, we felt it was safer to adjust Coulrophobia at the same time to decrease its synergy with certain builds. • New Gameplay Showcase Section • Content has been removed, replaced by the same Action-based description used on the F1 section of Match Details • Bonuses and other complementary information is displayed through new tooltip</description></item></channel></rss>